Courier Lane

Delivery Dash

Move a courier across a grid to the green goal. Fewer moves and fewer wall hits earn more APU.

How to play

  1. Enter Courier Lane and use arrow keys to move the courier from start to the green goal.
  2. Fast finishes (eight moves or fewer) pay +15 APU. OK finishes (fourteen or fewer) pay +8. Slow finishes pay +3.
  3. Each obstacle hit subtracts 2 APU from that finish band.
  4. Your avatar can still roam the stage with the joystick so you can reach the exit door after the run.

How this helps you win the play world

  • Delivery Dash is movement practice for the same joystick and arrow keys you use on Agent St., Peterson St., and Maple Ave.
  • A clean fast run is the highest single arcade event in the catalog (+15), so it is the best way to close a daily cap.
  • Hits are avoidable. Treat walls like overworld structures: path around them instead of charging the prompt.

Earning rates

The client sends events. The server computes APU. These numbers are the live scoring table, not a client estimate.

EventAPU
Fast finish, no hits+15 APU
OK finish, no hits+8 APU
Slow finish, no hits+3 APU
Fast finish with one hit+13 APU